The Saboteur - IGN Official Game Guide, Prima, Bradygames IGN and other guide, Poradniki ENG

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The Saboteur Guide
Pandemic Studios may be gone, and their final game buried under an
avalanche of holiday blockbusters, with hardly any advertising to help
it, but those willing to take a look at The Saboteur may find vindication
for the So Cal studio. The Saboteur is a compelling blend of Grand
Theft Auto and Assassin's Creed, plus a whole lot of Nazi killing and
giant explosions. The dramatic missions and blend of stealth and
action rival the best in the sandbox genre, even if it lacks the sheer
amount of content or quality writing that Rockstar's efforts boast.
Inside this The Saboteur guide...
Ç Survival Guide Basics
Ç Game Walkthrough
Ç Achievements & Trophies
Guide by:
Travis Fahs
¨ 2010, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGNÓs express permission. You
may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved.
¨ 2009 IGN Entertainment, Inc.
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The Saboteur Survival Guide Basics
The Basics of Stealth
The Saboteur's stealth system is unlike most
others, and understanding it is the key to
survival. It's unusually complicated, so make
sure to read up and digest all of this
information before jumping in.
Escaping an Alarm
Escape is based on line of sight as well. You can't lose an alarm
while Nazis can see you. If you're inside, on the roof, or in a similar
controlled area, killing all the Nazis in sight is a good first step. You
can then find a hiding spot or an alarm switch, both which appear
as green dots on your map. In many missions, once the alarm is
sounded, you won't have the opportunity to end it, and you will
have to complete the mission by killing everything.
First, there are two kinds of areas in the game,
normal and restricted. In normal areas, you
can walk freely up to any Nazi without fear of
repercussions, but if you are within line of
sight of a Nazi and you perform a suspicious
activity (climbing, brawling, brandishing a
weapon, or sneaking), a yellow bar begins to
fill around your mini-map. You must disengage
the suspicious activity or leave line of sight in
order to lower this gauge. If it fills up fully, the
alarm will sound and you must escape.
If you're on the streets, you can hop in a car and escape in exactly
the same manner you would in a Grand Theft Auto game. Just
drive as fast as you can until you escape a certain radius of your
pursuers. Once you slip outside of this radius, it's usually good to
slow down, lest you race right into the line of sight of another Nazi
before the alarm is deactivated.
In restricted areas, Sean will raise suspicion based on his presence alone. In these areas, you must either kill Nazis
before they sound the alarm, or wear a disguise. In indoor areas, it's often very possible to kill guards consistently before
they sound the alarm, because of the constrained line of sight. Sean should also not tread into yellow areas of
heightened suspicion, caused by bomb blasts or gunfire.
Stealth in Disguise
If you're able to kill a Nazi without getting
caught, you can don his uniform. This allows
you to enter restricted areas without arousing
suspicion, but it also changes the rules of
stealth.
Checkpoints
Throughout the city, there are checkpoints to restrict travel for
those without the appropriate papers. This is The Saboteur's way
of opening up areas of the city gradually. Checkpoints that appear
as yellow are safe, so long as you have no heat on you and you
stop and wait for them to open the gate. Red checkpoints are
inaccessible.
When disguised, you have a circle of
suspicion that appears on your mini-map.
When a Nazi enters your circle of suspicion,
your bar will begin to fill, and when your zone
is clear, it will go back down. Different actions
can increase the size of the zone of suspicion,
like running, sprinting, fighting, or brandishing
a firearm. You can do all of these activities
sparingly, as long as you get in the clear
quickly enough.
This isn't as restrictive as it is in Grand Theft Auto. You are
perfectly free to smash through red checkpoints and explore the
city at any time, but you will have to deal with escaping the Nazis
when you do. You'll get the appropriate papers to travel before you
have to accept missions in these areas, however.
Certain activities, however, will not be tolerated. If there is an explosion (regardless of who causes it), the area around
the blast will be highlighted yellow. The same is true for gunfire. Within this yellow zone your radius of suspicion will be
massive, so it's best to flee the area entirely. When planting sabotage, get out of the way as quickly as possible. If you
need to re-enter the area, just wait a minute for the interest to cool down.
Garages and Cars
After your first mission for Santos, you'll have access to garages throughout the city. These can be used to summon
any vehicle you've "collected" throughout the course of the game. To collect a vehicle, simply drive it to any garage,
and it will be added permanently to your collection. This is handy for driving missions, or those where you'll need a
good getaway vehicle. If you're ambitious, however, the garage can even store things like tanks, which can make for
an interesting approach in certain missions.
¨ 2009 IGN Entertainment, Inc.
Page 2 of 70
The Saboteur Walkthrough
TOC 01 02 03 04 05 06 07 08
Ç
Prologue Walkthrough Table of Contents
01
Spark One Up
02
Better Days
03
Old Friends, New Enemies
04
Pole Position
05
A Sunday Drive
06
The Darkest Night
07
Out of the Frying Pan and Into the Fire
Act I Walkthrough Table of Contents
08
Slaughterhouse
09
Bottle Shock
10
The Black Market
11
Thirty Pieces of Lead
12
Grand Theft Limo
13
Liberty or Death
14
Special Delivery
15
Belly of the Beast
(optional)
16
Doppelganger
(optional)
17
Unforgiven Sins
(optional)
18
The Wrath of God
(optional)
19
Red Wedding
(optional)
20
Slipped Me a Mickey
21
Buried Secrets
¨ 2009 IGN Entertainment, Inc.
Page 3 of 70
22
A Trip Up the Coast
23
Vive Le Vengance
Act II Walkthrough Table of Contents
24
Legio Patria Nostra
(optional)
25
Behind the Convent Gate
(optional)
26
Better Dying Through Chemistry
(optional)
27
A Whisper or a Roar
28
Jailbreak
29
Fahrenheit Four Fifty
(optional)
30
Bulletproof
(optional)
31
Symphony of Destruction
(optional)
32
The Big Gun
33
On Your Marks... Get Set...
(optional)
34
Rolling Thunder
35
South of the Seine
36
Loose Lips
(optional)
37
Hunter or the Hunted
(optional)
38
The Bavarian Candidate
(optional)
39
Guardian Angel
(optional)
40
Deutschland Uber Phallus
(optional)
41
Set Up Us the Bomb
(optional)
42
Repo Man
43
Boiling Point
44
Lambs to the Slaughter
45
Dark Reign
¨ 2009 IGN Entertainment, Inc.
Page 4 of 70
46
Needs of the Few... Or the One
47
From the Ashes
Act III Walkthrough Table of Contents
48
C'est ici l'empire de la mort
49
Deja Boom
50
Angel of Death
TOC 01 02 03 04 05 06 07 08
Ç
Spark One Up
Luc is hanging out just outside. Head out and speak to him, then get in the car and take the wheel.
This is just a driving tutorial, basically. It's a leisurely ride to La Bourse.
¨ 2009 IGN Entertainment, Inc.
Page 5 of 70
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