The geneology of malware, Hacking and IT E-Book Dump Release

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MALWARE
The geneology
of malware
authors. The first version of a new virus
may be more or less well programmed,
but as the code goes from one developer
to another and new variants emerge, it
becomes more and more complex. In some
cases, it will carry useless parts and dupli-
cated modules.
Fernando de la Cuadra, international technical
editor, Panda Software
The practice of malware
writing
Ideally, new variants of original malware
should be clearly understood by the new
coder, but in practice this does not always
happen. Much modern malware is adapted
by script kiddies who make a habit of
tweaking original virus codes rather than
inventing their own designs. In many cases
they do not have enough knowledge to
A long time ago, viruses were very simple. Today’s
features, such as hiding the virus or giving it a
very fast propagation system, were not considered
necessary. In the early days viruses were spread by
transferring a floppy disc from one computer to another, and at that
time virus creators were really experts, creating incredible infection
systems in just a bunch of kilobytes.
Fernando de la Cuadra
Today, being a virus creator is more about
being a good internet searcher. The code
for much malware is posted in websites,
and it’s not too difficult to find it. This
has meant that much of today’s malware
is a mixture of source code from different
Figure 1: A graph of the Sasser.. A Malware's structure
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April 2007
Network Security
 MALWARE
Figure 2: Sasser. F
understand the program’s structure, and
they create new sections of code that sim-
ply duplicate existing functions. They may
then fail to remove parts that go unused.
Although stemming from a lack of
expertise, this adaptation sometimes
means that new malware variants may
not be detected by antivirus tools. By
removing or adding a part, hobbyist
malware ‘developers’ may inadvertently
change the code enough to require a
whole new virus recognition signature.
The figures in this article contain
some graphic examples. The graphs
are representations of the relationships
between modules in the code. An oval
shape contains the names of each mod-
ule, and the structure is represented by
lines joining each oval. The least number
of lines indicates the least complex code.
After this, other versions appeared.
On May 11, Sasser.F surfaced, with a
very different graph. It now has over
200 different modules, and the rela-
tionships between them are extremely
complex (see
.
“Much modern
malware is adapted
by script kiddies who
make a habit of tweak-
ing original virus codes
rather than inventing
their own designs”
Throwing bad code
after good
We don’t know how much time the
author of the original version needed to
create the code, but, during the course of
the next 10 days the author of Sasser.F
made plenty of changes. The differences
between both versions are important, but
the effects and the way it replicates and
carries out actions are very similar. Sasser.
A had a size of 15,872 bytes. Sasser.F was
74,752 in size, but once decompressed
this grew to 132,155 bytes!
Take a look at the Sasser.A graph in
This is the original code for the
Sasser worm created on May 1, 2004.
It contains approximately 100 modules,
connected by a reasonable number of
lines. The relationships representing the
structure are relatively clear and simple,
and yet as we know from the time of its
release, it was very effective. The author
clearly understood what they were doing.
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Network Security
April 2007
  MALWARE
Figure 3: Gaobot. A
The debugging process was clearly of
poor quality. There were other priori-
ties for the creators. The Sasser cod-
ers were involved in a code war with
other virus creators, the Netsky hack-
ers. So, they needed a winning code
to spread on the internet rather than
a program following best practices in
software development. The emphasis
would have been on speed, rather than
elegance.
The other interesting point is not
just the complexity of a certain vari-
ant of the code, but the additions that
make subsequent versions look alto-
gether different. The bases are the
same but the script kiddies change it,
adding so many modules in addition
to the original so that it looks like a
new piece of malware.
For example, take a look at the
original Gaobot code in
,
corresponding to the first version
named “A”.
that versions are named with letters run-
ning from A to Z, then AA, AB, through
to AZ. Then from BA through to BZ
and so on, until we reach ZZ. Then,
naming starts with three letters, running
from AAA to ZZZ. So, the OKO was
over 15,000 versions later.
Gaobot.OKO works curiously. The
original code with the modifications
was becoming more and more com-
plex, so that it had become almost a
black spot in the graph, due the large
number of modules and the interac-
tions between them. But close by is
another area with a clearer graph,
which indicates that somebody decided
to trash the original code and then
start with a clearer and more effective
graph. But the original part remains
there! There now appears to be a XVII
“The other interesting
point is not just the com-
plexity of a certain vari-
ant of the code, but the
additions that make sub-
sequent versions look
altogether different.”
Waiting for Gaobot
As the graph shows, it’s more complex
than the previous Sasser code. And this
was just the first! Many versions later the
version OKO appeared. Bear in mind
19
April 2007
Network Security
 MALWARE
EVENTS
CALENDAR
1 - 4 May
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14 - 15 May
Cyber Security and
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Location: Oak Ridge, TN, USA
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20 - 23 May
2007 IEEE Symposium on
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Eurocrypt
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eurocrypt2007/
Figure 4:Gaobot. OKO
century lady (with the then typical
hair style) looking at the graph!
In the future we will see far more
malware variants of poorer quality,
causing silent epidemics. The solu-
tion is to not have a signature for each
code, but to have solutions that can
detect the codes as a result of their
behaviour, as the final goal of each
variant will be very similar to other
previous versions. This should help
avoid the constant game of whack-
a-mole that chaotic and fragmented
malware development practices have
forced anti-virus companies to play.
Malware writers: more
common, less talented
As we can see, the virus scene is
getting worse. Not only is there
more malware, causing silent epidem-
ics (in 2006 there was more malware
detected than in the previous 15
years), but the creators are not as good
as they were during the early days of
virus writing.
Nowadays, the situation can be
summed up in three points. First, the
hackers are less well trained because
the codes are easily found on the
Internet and programming knowledge
need not be as sophisticated. Second,
the number of malicious codes is
growing quickly. Finally, with the
exception of the occasional innovation
such as the recent Storm.Peacomm
trojan, the epidemics are not so
notorious.
21 - 25 May
Integrated Network
Management 2007
Location: Munich, Germany
Website: www.ieee-im.org/2007/
3 - 6 June
Techno Security Conference
2007
Location: Myrtle Beach, South Carolina,
USA
Website: www.techsec.com/html/
Techno2007.html
About the author
Fernando de la Cuadra has worked at Panda
Software since 1997, and is responsible for
its global editorial content. His professional
career began in IB2 consultores, provid-
ing training and support to key accounts
and the entire sales area. He later moved to
IBM’s Helpware department, before working
freelance on a wide variety of IT projects.
He studied Pedagogy at the Faculty of
Philosophy (Education Branch) in Madrid’s
Complutense University (Spain).
5 - 8 June
ACNS 2007
Location: Zhuhai, China
acns2007/
20
Network Security
April 2007
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