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PRIMA Official Game Guide
Greg Kramer
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court, Suite 100
Roseville, CA 95661
1-800-733-3000
www.primagames.com
Dedication: To my Stars—Adam, Ethan, Josh, and Dee.
Acknowledgments:
We'd like to acknowledge the profound contributions of many people
without whom this book would not be what it is.
The Prima Games logo is a registered trademark of Random House,
Inc., registered in the United States and other countries.
Primagames.com is a registered trademark of Random House, Inc.,
registered in the United States.
From Lionhead Studios, thanks go out to Adrian Moore and Ollie Purkiss,
who answered every question, reviewed every word, and put their vast
stores of knowledge at my disposal (and fed me bangers and mash). Thanks
also to Tadhg Kelly and Tim Spencer, without whose contributions this book
would be two chapters shorter. Thanks to everyone else who made it a
priority to make this book a worthy guide to a great game: Georg Backer,
Phillipe Brolles, Pete Coward, Tom Hooper, Ben Huskins, Jeremie Texier, Sam
van Tilburgh, Andrzej Zamoyski, and everyone else who made me feel at
home. Finally, thanks to Gary Carr for his hospitality and support and for
putting me (my voice, that is) in pictures.
© 2005 by Prima Games. All rights reserved. No part of this book may be reproduced
or transmitted in any form or by any means, electronic or mechanical, including photo-
copying, recording, or by any information storage or retrieval system without written
permission from Prima Games. Prima Games is a division of Random House, Inc.
Publishing Director: Julie Asbury
Editor: Sara E. Wilson
The Movies © 2002-2005 Lionhead Studios Limited. Lionhead, the Lionhead logo,
The Movies and The Movies logo are trademarks or registered trademarks of Lionhead
Studios Ltd. All rights reserved. Activision is a registered trademark of Activision
Publishing, Inc. ATI and the ATI logo are trademarks and/or registered trademarks of
ATI Technologies Inc. All rights reserved. Microsoft, the Microsoft logo, Windows and
the Windows logo are registered trademarks of the Microsoft Corporation in the
United States and/or other countries. All rights reserved. The ratings icon is a regis-
tered trademark of the Entertainment Software Association. PC CD-ROM logo TM &
© IEMA 2004. All other trademarks are the property of their respective owners.
From Activision, thanks to Geoff Caroll, Daryl Heffernan, and Matthew Hunt.
CONTENTS
Introduction _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 3
All products and characters mentioned in this book are trademarks of their respective
companies.
Part 1: Simulation Movie Making _ _ _ 5
There's No People Like Show People _ _ _ _ _ _ _ _ 6
Buildings and Ornaments _ _ _ _ _ _ _ _ _ _ _ _ _ _ 14
The Movie-Making Process _ _ _ _ _ _ _ _ _ _ _ _ _ 40
Studio Rating _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 45
Movie Quality and Success _ _ _ _ _ _ _ _ _ _ _ _ _ 52
Star Stats and StarMaker™ _ _ _ _ _ _ _ _ _ _ _ _ _ 60
Star Mood and Star Rating _ _ _ _ _ _ _ _ _ _ _ _ _ 71
Awards, Achievements, and Lifetime Honors_ _ _ 76
Technology and Research Packs_ _ _ _ _ _ _ _ _ _ _ 85
Please be advised that the ESRB Ratings icons, "EC," "E," “E10+,” "T," "M," "AO,"
and "RP" are trademarks owned by the Entertainment Software Association, and may
only be used with their permission and authority. For information regarding whether a
product has been rated by the ESRB, please visit www.esrb.org. For permission to use
the Ratings icons, please contact the ESA at esrblicenseinfo.com.
Important:
Prima Games has made every effort to determine that the information contained in
this book is accurate. However, the publisher makes no warranty, either expressed or
implied, as to the accuracy, effectiveness, or completeness of the material in this
book; nor does the publisher assume liability for damages, either incidental or conse-
quential, that may result from using the information in this book. The publisher
cannot provide information regarding gameplay, hints and strategies, or problems
with hardware or software. Questions should be directed to the support numbers
provided by the game and device manufacturers in their documentation. Some game
tricks require precise timing and may require repeated attempts before the desired
result is achieved.
Part 2: Real-World Filmmaking
with
The Movies
_ _ _ _ _ _ _ _ _ _ _ _ _ 97
Advanced Movie-Maker and Post Production _ _ 98
Filmmaking 101 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 117
The Movies Online
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 122
ISBN: 0-7615-4445-3
Library of Congress Catalog Card Number: 2004107114
Printed in the United States of America
05 06 07 08 LL 10 9 8 7 6 5 4 3 2 1
2
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Welcome to the wonderful, magical world of the movies and
The Movies
. You've embarked on an exciting journey
with a game that's as deep as it is rewarding. With its rich simulation, exciting real-world applications, and intricate
intermingling of the two, there's no shortage of discoveries in your near future.
This guide aims to help you understand the game from its most basic levels to its deepest subterranean layers. As
such, every major game system and component part is explained in both elaborate detail and in the simplest possible
summaries to allow players of all levels to play more successfully and efficiently.
After that not-so-humble undertaking is done, we move on to the really thrilling possibilities that come with using
The Movies
as a creative tool to make your own movies.
Here's how to find what you need when you need it:
PART 1: SIMULATION
MOVIE MAKING
PART 2: REAL-WORLD
FILMMAKING WITH
THE MOVIES
• There's No People Like Show People: An introduction to
the people who populate your studio.
• Buildings and Ornaments: A catalog of everything you
can build on your studio.
• The Movie-Making Process: A deep but quick outline of
the movie-making process from script to release.
• Studio Rating: The mechanics of how studios are rated
by the simulation.
• Movie Quality and Success: The mechanics of how
movies are rated by the simulation.
• Star Stats and StarMaker™: Detailed descriptions of
every statistic that affects your Stars.
• Star Mood and Star Rating: The mechanics of how Stars'
moods function and how Stars are rated by the
simulation.
• Awards, Achievements, and Lifetime Honors: A catalog
of all the game's awards and honors and a detailed
walkthrough of how to get the game's lofty Platinum
Lifetime Honor.
• Technology and Research Packs: An outline of how
research and technology works for your studio and the
contents and dates for every research pack.
• Advanced Movie-Maker and Post Production: A guide to
Advanced Movie-Maker and Post Production tools for
use in the simulation and real-world movies.
• Filmmaking 101: A brief discussion of film technique by
a Lionhead Studios scene designer.

The Movies Online
: A tour of the online venue for your
creative output.
We hope you enjoy this guide and find it useful throughout your adven-
tures with
The Movies
.
4
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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