The Thing Prima Official eGuide, Prima, Bradygames IGN and other guide, Poradniki ENG

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This game has received the
following rating from the ESRB
primagames.com
®
Keith M. Kolmos
Prima Games
A Division of Random House, Inc.
ACKNOWLEDGMENTS
Thanks to Sean, Lauren, Ian, and the rest of the people at Universal for making such
an awesome game and helping me out when I needed it. Special thanks to all the
gang at Prima for getting this done right—Jill, Matt, Michelle, Deana, and Melissa.
3000 Lava Ridge Court
Roseville, CA 95661
(800) 733-3000
www.primagames.com
To my cousin Tim for coming out for the final battle. He came through on short
notice. And thanks to my wife and family for their continued support, which means
the world to me. Thank you Lisa, Michelle, and Michael. Go South Elgin Patriots!
The Prima Games logo is a registered trademark of Random House, Inc., registered in the
United States and other countries. Primagames.com is a registered trademark of
Random House, Inc., registered in the United States.
© 2002-2004 by Prima Games. All rights reserved. No part of this book may be reproduced or trans-
mitted in any form or by any means, electronic or mechanical, including photocopying, recording, or
by any information storage or retrieval system without written permission from Prima Games. Prima
Games is a division of Random House, Inc.
CONTENTS
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2
Gameplay Basics . . . . . . . . . . . . . . . . . . . . . . . . . .
2
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5
Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
7
Team Members . . . . . . . . . . . . . . . . . . . . . . . . . . . .
8
The Enemy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
8
The Beginning: Outpost . . . . . . . . . . . . . . . . . . . . . .
10
Rescue Team Alpha . . . . . . . . . . . . . . . . . . . . . . . . .
16
Looking for Assistance . . . . . . . . . . . . . . . . . . . . . .
22
In Search of the Emergency Radio . . . . . . . . . . . . .
27
Looking for the Norwegian with the Radio . . . . . .
30
Inside the Warehouse . . . . . . . . . . . . . . . . . . . . . . .
37
Investigating the Submersible . . . . . . . . . . . . . . . .
43
Finding Faraday . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
48
Getting out Alive . . . . . . . . . . . . . . . . . . . . . . . . . . . .
53
The Escape, Part I . . . . . . . . . . . . . . . . . . . . . . . . . . .
59
The Escape, Part II . . . . . . . . . . . . . . . . . . . . . . . . . . .
65
Taking out the Planes . . . . . . . . . . . . . . . . . . . . . . .
71
Getting into the Armory . . . . . . . . . . . . . . . . . . . . . .
78
Into the Weapons Research Room . . . . . . . . . . . .
81
The Final Conflict . . . . . . . . . . . . . . . . . . . . . . . . . . . .
89
Associate Product Manager: Jill Hinckley
Project Editor: Michelle Trujillo
Editorial Assistant: Matt Sumpter
Designer: Melissa Francis
“The Thing” interactive game © 2002 Universal Interactive, Inc. The Thing and related characters are
TM and © of Universal Studios. Licensed by Universal Studios Licensing LLLP. Published and distributed
by Universal Interactive, Inc. and Konami Corporation. Black Label Games, the Black Label Games Logo,
Vivendi Universal Games, and the Vivendi Universal Games Logo are trademarks of Vivendi Universal
Games, Inc. in the U.S. and/or other countries.
All products and characters mentioned in this book are trademarks of their respective companies.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, "AO" and “RP” are copyrighted
works and certification marks owned by the Entertainment Digital Software Association and the
Entertainment Software Rating Board and may only be used with their permission and authority. Under
no circumstances may the rating icons be self-applied or used in connection with any product that
has not been rated by the ESRB. For information regarding whether a product has been rated by the
ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding
licensing issues, please call the ESA at (212) 223-8936. Please note that ESRB ratings only apply to
the content of the game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information contained in this book is
accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy,
effectiveness, or completeness of the material in this book; nor does the publisher assume liability
for damages, either incidental or consequential, that may result from using the information in this
book. The publisher cannot provide information regarding game play, hints and strategies, or problems
with hardware or software. Questions should be directed to the support numbers provided by the
game and device manufacturers in their documentation. Some game tricks require precise timing and
may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-4093-8
Library of Congress Catalog Card Number: 2002110411
Welcome to
The Thing: Prima's Official Strategy Guide
. Something strange is afoot in the frozen plains of Antarctica. A mysterious
occurrence at an American scientific facility leads you, Blake, to bring your military team to investigate. What you find won't be
a simple accident. Some
Thing
has happened, and it doesn't look good. Your team encounters an alien life form that shape-
shifts and assumes the form of the victims it kills. Do you have what it takes to get to the bottom of
things
? Do you have what
it takes to survive? When you need a hand along the way, we'll be there.
Prima's Official Strategy Guide
covers every-
thing
.
Something strange has happened to an
American scientific expedition on the vast
snowfields of Antarctica.
You will encounter some pretty gruesome
sights. Get to the bottom of what is going on.
Utilize all of your squadmates skills to destroy of the creatures you battle.
One of the unique features of the game is
player fear. You stumble upon scenes that are
brutal and quite unnerving. These scenes freak
out your teammates. Manage your squad-
mates' fear to help them keep it together.
To battle the creatures, you have an
arsenal of firepower at your disposal.
Look in this chapter for weapons info.
You encounter more than 40 nonplayable
characters (NPCs) throughout the game.
Each type of enemy creature requires a
different battle strategy.
GAMEPLAY BASICS
Junction Boxes
Some junction boxes are beyond Blake's skills. When you approach these boxes,
Blake says "I need an engineer." Activating these boxes requires the skills of an
engineer.
As you move through the levels, you'll come across junction boxes that power doors,
lights, and other objects. You can fix some of them on your own—if Blake can fix it, he
will. Watch the status bar fill up. If enemies come up to you, stop your work to take care
of them, then resume right where you left off.
2
Introduction
Let There Be Light
The environments you travel through have
been beat up by unruly creatures. Most
often, the lights have been destroyed and
the power has been cut. It's difficult to see
in these conditions.
On some levels, repairing junction boxes
turns the lights back on. Always find the
time to fix these boxes.
In other instances you can light
a flare. Either carry the flare to
light the way as you walk
around or throw it to light up an
area. When throwing a flare, be
careful about where it's going
to land. If you throw it too close
to something flammable it will
cause an explosion.
You'll find several flashlights. These invaluable
items provide good lighting as you walk around.
The only drawback is that you have to be holding
the flashlight for it to work. You can't toss any
grenades or use a medical kit while you have the
flashlight equipped. When you switch to use
another item, the scene gets darker.
Movement
It's harder to hit a moving target than it is a stationary one. So keep moving. If you stand around, the enemy will get a bead on you and you
will be history. Move from side to side (strafe) to keep the enemy in your sights as you move.
In the later levels you come across automated sentry guns mounted overhead. You can't stand up to these guns, so the best way to take care of them is to
strafe. Hide out in the adjoining corridor. Strafe into view of the gun, take a couple of potshots at it, and strafe back to safety.
3
 Reload
Your Squad
A few times during the game you have a
break in the action.
Take these brief moments to reload. One of
the worst things that can happen is needing
to reload at the start of a gunfight.
You aren't in this alone. In several missions
other characters help you. Take care of
them and they will take care of you.
When you encounter stashes of ammunition…
…pass out supplies to your teammates.
Give them different weapons. Let
one of your squadmates take a
flamethrower while the others
have regular ammunition. This
one-two punch works great for
taking out large creatures.
Trust
When you walk around, you stumble into various nonplayable characters who perform
tasks at your command. Engineers can fix junction boxes, soldiers can help you out when
the enemies are charging, and medics can heal you after an intense firefight. But these NPCs aren't going to follow you blindly.
They've seen these people walking around—at least they think they're people—who change into hideous beasts. They've seen
strange creatures attacking from every corner and disemboweled bodies. How do they know you're one of the good guys?
They'll have to trust you. You gain the trust of these NPCs by taking care of them. If they're hurt, use medical kits to heal them.
Once they're squared away, give them weapons or ammunition. Now they can fight back.
Several things cause these NPCs to not trust you. Take away their weapons and they become suspicious. Shooting them
(even accidentally) during a gunfight worries them. Take the time to look out for them and you will gain valuable additions to
your team. In your battle against these creatures you need all the help you can get.
As you travel, you meet various NPCs.
Offer them guns and ammunition to gain
their trust.
You need the other NPCs in order to stay
alive and make it through the game.
Taking away their guns earns distrust.
NPCs who don't trust you will not follow
your orders.
4
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