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Game Experience May Change
During Online Play
Written by
Michael Searle
PRIMA Ofi cial Game Guide
Prima Games
A Division of Random House, Inc.
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www.primagames.com
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other
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© 2007 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by
any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval
system without written permission from Prima Games. Prima Games is a division of Random House, Inc.
Product Managers: Mario De Govia, Todd Manning, Jason Wigle
Senior Project Editor: Brooke N. Hall
Editor: Shaida Boroumand
Manufacturing: Suzanne Goodwin
Design and Layout: Calibre Grafi x
The Syndicate Writers are:
Sean “Dragons” Stalzer
Glenn “Baine” White
Thomas “Bebadd” McGarry
Ron “Briluuria” Wild
Todd “Devils Tamer” Pieprzyk
Byron-James “Firefl y” Alcid
Augustine “Gian” Rodriguez
Jennifer “Jaibee” Bayne
Chris “Rift” Massey
Joe “Ulkaur” Boatman
Cynthia “Venusada” Cheek
Daniel “Vian” Vivona
Jon “Wuntvore” Fortner
Mitchell “Xor” Gross
Visit The Syndicate® at: www.LLTS.org
THE LORD OF THE RINGS ONLINE™: SHADOWS OF ANGMAR™ interactive video game © 1995-2007 Turbine, Inc. and patents pending. All
rights reserved. Middle-Earth Poster Map © 2007 The Saul Zaentz Company, d/b/a Tolkien Enterprises (SZC), under license to Turbine, Inc.
All rights reserved. “The Lord of the Rings Online”, “Shadows of Angmar”, The Watcher logo, “The Lord of the Rings” and the names of
the characters, events, items and places therein are trademarks or registered trademarks of SZC under license to Turbine, Inc. Turbine and
the Turbine logo are trademarks or registered trademarks of Turbine, Inc. in the U.S. and/or other jurisdictions. The ESRB rating icons are
registered trademarks of the Entertainment Software Association. All other trademarks are the property of their respective owners.
All products and characters mentioned in this book are trademarks of their respective companies.
Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment
Software Association, and may only be used with their permission and authority. For information regarding whether a product has been
rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com.
Important:
Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher/
developer makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this
book; nor does the publisher/developer assume liability for damages, either incidental or consequential, that may result from using
the information in this book. The publisher/developer cannot provide any additional information or support regarding gameplay,
hints and strategies, or problems with hardware or software.
ISBN: 978-0-7615-5330-4
Library of Congress Catalog Card Number: 2006904291
Printed in the United States of America
07 08 09 10 LL 10 9 8 7 6 5 4 3 2 1
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
PRIMA Ofi cial Game Guide
C
haraCter
C
reation
..................................4
The Races of Middle-earth ...........................................4
Choosing a Class ..........................................................5
Origin and Appearance ...............................................6
There and Back Again .................................................6
a
dventuring
in
M
iddle
-
earth
.....................7
Character Journal ........................................................7
Your Stats .....................................................................7
Morale, Power, and Armour ........................................8
Equipment ....................................................................8
Your Skills .....................................................................9
Deeds and Traits ..........................................................9
Leveling ......................................................................11
Quests .........................................................................11
Solo Play .....................................................................13
Fellowship Play ..........................................................14
Combat .......................................................................15
Fellowship Maneuvers ...............................................17
Players vs. Monsters ...................................................17
Kinship .......................................................................18
The Minimap ..............................................................19
The Auction Hall ........................................................20
Hope, Dread, and Defeat ...........................................20
The Glossary ...............................................................21
t
raveling
...............................................23
Horse Travel Routes....................................................24
t
ourist

s
g
uide
to
M
iddle
-
earth
..............26
The Company .............................................................26
Famous Places ............................................................27
More Middle-earth Characters ..................................28
B
urglar
.................................................29
What Is a Burglar? .....................................................29
Strengths and Weaknesses ........................................30
Choosing a Race .........................................................30
Your Best Stats ...........................................................31
Gearing Up .............................................................32
Your Skills ...................................................................33
Burglar Traits.............................................................37
Combat .......................................................................38
Leveling Guide ............................................................42
Class Quests ...............................................................44
C
aptain
.................................................46
What Is a Captain? .....................................................46
Strengths and Weaknesses ........................................47
Choosing a Race .........................................................47
Your Best Stats ............................................................47
Gearing Up .................................................................48
Your Skills ...................................................................49
Captain Traits ............................................................54
Combat .......................................................................56
Leveling Guide ............................................................60
Class Quests ................................................................61
C
haMpion
...............................................63
What Is a Champion? .................................................63
Strengths and Weaknesses ........................................63
Choosing a Race ........................................................64
Your Best Stats ...........................................................64
Gearing Up ................................................................64
Your Skills ...................................................................65
Champion Traits ........................................................69
Combat and Level Guide ............................................70
Class Quests ................................................................76
g
uardian
...............................................78
What Is a Guardian? ..................................................78
Strengths and Weaknesses ........................................78
Choosing a Race .........................................................79
Your Best Stats ............................................................79
Gearing Up .................................................................80
Your Skills ...................................................................80
Guardian Traits ..........................................................86
Combat and Leveling Guide ......................................87
Class Quests ................................................................92
PRIMA Oficial Game Guide
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Contents
h
unter
..................................................94
What Is a Hunter? ......................................................94
Strengths and Weaknesses ........................................94
Choosing a Race .........................................................95
Your Best Stats ............................................................95
Gearing Up .................................................................95
Your Skills ...................................................................96
Hunter Traits ............................................................102
Combat and Leveling Guide ....................................103
Class Quests ..............................................................108
l
ore
-
Master
.........................................110
What Is a Lore-master? ............................................110
Strengths and Weaknesses ......................................111
Choosing a Race .......................................................111
Your Best Stats ..........................................................111
Gearing Up ...............................................................112
Your Skills .................................................................112
Lore-master Traits ....................................................117
Combat and Level Guide ..........................................119
Class Quests ..............................................................126
M
instrel
.............................................129
What Is a Minstrel? ..................................................129
Strengths and Weaknesses ......................................130
Choosing a Race .......................................................130
Your Best Stats ..........................................................130
Gearing Up ...............................................................131
Your Skills .................................................................132
Minstrel Traits ..........................................................138
Combat and Level Guide ..........................................139
Class Quests ..............................................................144
C
raFting
..............................................146
Cook ..........................................................................147
Farmer ......................................................................151
Forester .....................................................................156
Jeweller .....................................................................157
Metalsmith ...............................................................163
Prospector ................................................................181
Scholar .....................................................................182
Tailor ........................................................................186
Weaponsmith ...........................................................193
Woodworker .............................................................202
a
ngMar
...............................................206
Angmar .....................................................................207
Bree-land ..................................................................219
Bree ...........................................................................221
Ered Luin ..................................................................229
Ettenmoors ...............................................................237
Lone-lands ................................................................245
Misty Mountains ......................................................252
North Downs ............................................................257
The Shire ...................................................................265
Trollshaws ................................................................273
3
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Character Creation
In the Third Age, amidst the gathering of the Shadow and the plotting of Men and
Elves, there shall come a hero into the land. Though great armies amass in the hard
mountains of Mordor or along the long plains of Rohan, he shall not lead these
troops into battle. His is a smaller fate, one that changes the lives of the common
folk of towns like Michel Delving and Esteldín. With rumors of the One Ring in the
hands of one lonely adventurer, this hero shall take up the sword, the shield, or the
staff to defeat the darkness that threatens to devour the light.
One hero battles against evil Dwarves, vicious Wargs, and cold wraiths, quest-
ing for long-lost lore and striving to make a difference in these ominous times. He
shall forge courage in his heart and inspire his fellows to the deeds of legend.
That hero is you.
In the Third Age, amidst the gathering of the Shadow and the plotting of Men and
An Elf can be fi ve of the starting
seven classes.
The Races of Middle-earth
Elves are born into Middle-earth with different char-
acteristics than Men. Agility of the Woods gains them +15
Agility; Fading of the First Born subtracts 8 from their Fate
scores. Sorrow of the First Born subtracts 20 from your Max
Morale and 1 from your Morale Regeneration out of combat.
Suffer No Illness adds 1 percent to Disease Resistance and 1
percent to Poison Resistance.
There are four races in
The
Lord of the Rings Online™: Shadows
of Angmar™
: Men, Elves, Dwarves, and Hobbits. Your race
determines which classes you can play. The Race of Men can
play all the classes; Elves have access to Champion, Guard-
ian, Hunter, Lore-master, and Minstrel; Dwarves can begin as
Champion, Guardian, Hunter, and Minstrel; and Hobbits can
learn Burglar, Guardian, Hunter, and Minstrel.
You can also
choose your char-
acter’s sex (though
with Dwarves, you
can’t tell the differ-
ence). Gender does
not affect game-
play.
The differences
in the races’
characteristics can
affect early adventuring, so think carefully about your race
choice in regards to your class.
You can customize your Elf to a particular style.
We chose an Elf Champion for our
starting character.
Dwarves, as you may guess from their small, muscular
bodies, are the toughest race. Sturdiness adds 15 to Might, 10
to Vitality, and 1 percent to Common Resistance (normal melee
damage). Unwearying in Battle adds 0.5 Morale and Power
Regeneration in combat. All good things, except the brawn,
comes at a price. The Stocky characteristic subtracts 8 from
Agility, and the Dwarf drops 8 Fate to Lost Dwarf Kingdom.
Hobbits are the most resilient of the bunch. Rapid Re-
covery adds 1 point a second to Morale Regeneration out of
combat, Hobbit Courage adds 1 point a second to Fear Resis-
tance, Resist Corruption improves your Shadow Resistance by
1 point a second, and Rapid Recovery adds 1 point a second
to Morale Regeneration out of combat. Hobbit Toughness
injects the little fellow with +15 Vitality; however, Small Size
reduces a Hobbit’s Might by 8.
Each race also dictates which zone you’ll start in. This
could have a huge effect on your early quest choices. If you
begin in Ered Luin, for example, your early quests may only
take you through that zone and, perhaps, the Shire. Bree-
land’s early quests may then go unexplored.
The races begin in the following zones: Men start in
Bree-land, Elves start in Ered Luin, Dwarves start in Ered
Luin, and Hobbits start in the Shire.
RACIAL BONUSES
Stat
Man
Elf
Dwarf
Hobbit
Might
+15

+15
-8
Agility

+15
-8

Vitality


+10 +15
Will
-8



Fate
+15
-8
-8

Men have four racial characteristics that shape their
nature. Gift of Men adds 15 Fate, Strong Men adds 15 Might,
while Diminishing Mankind subtracts 8 from Will. The Easily
Inspired characteristic helps a Man gain more Morale when
he is healed.
PRIMA Offi cial Game Guide
4
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